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Red Faction II Download No Virus

Updated: Mar 16, 2020





















































About This Game Twenty-second century Earth. Five years after the rebellion on Mars. For the last 15 years, Sopot, the corrupt dictator, has oppressed the people of the Commonwealth. His relentless pursuit of unification with the neighboring United Republic has left the country soaked in unnecessary bloodshed and poverty. Propaganda is plastered throughout communities and a Public Information Building, built as a tribute to the self-centered chancellor, spews news broadcasts with claims of victory as more and more soldiers fall victim. Fed up after years on the front lines, a group of super-soldiers injected with nanotechnology vow to replace the dictator and restore peace. Defend your country as Alias, a demolitions expert, with the help of your five squad members, each specializing in their own method of destruction. Fight through diverse levels using vehicles, an arsenal of specialized weapons and massive explosives in your rampage to overthrow the government. Revamped Geo-Mod™ engine — the only FPS with real-time, arbitrary geometry modification All new storyline & characters — fight as a member of an elite squad of six Enhanced graphics and pre-rendered cut scenes for a completely immersive experience Utilize four varied vehicles in combat including a tank, hover flyer and submarine Acquire superior firepower from multiple boss battles Fourteen specialized weapons of mass destruction including dual-handed combinations All new inventory of useful items - health kits, night vision, numerous grenades and more Stealth, puzzle solving and action oriented objectives Advanced AI behavior - AI works in squads and reacts realistically to each combat situation Experience alternate endings based on style of combat - good or bad "karma" 7aa9394dea Title: Red Faction IIGenre: Action, StrategyDeveloper:Volition, Inc.Publisher:THQ NordicFranchise:Red FactionRelease Date: 9 Apr, 2003 Red Faction II Download No Virus This game is rough. It's clear that it doesn't have the love and attention that Volition Developers right from the word Go. The menu might lul you into thinking that it's pretty cool aesthetic wise, this is a facade.The game drops you into Earth instead of Mars. Into some sort of Soviet-esque, Diesel Punk style dystopian dictatorship called the CommonWealth, ruled by Victor Sopot who you will hear everywhere due to ever present propaganda. Some people would consider the location change a step down, I would reluctantly agree. I only remember two level's where I distinctly remember being impressed by the level's aesthetics.Victor Sopot is probably one of the best parts about this game, and his dead. IS. \u2665\u2665\u2665\u2665ING. AWESOME. But really doesn't contribute all that much to the grand scheme of the game, as he's a Disc 1 villain.After killing Victor a majority of your team turn on you, intending to run the Commonwealth. Before they do this, they help you in several missions. Most of them having a Star voice actor. Which is pretty neat. However all of them are pretty boring with a couple exceptions.At that point the game storyline wise turns into a massive\u2665\u2665\u2665\u2665\u2665\u2665show, characters that should be elsewhere suddenly appear without rythme or reason. Or real impact. It's very subpar. However there are a few not so subtle references to Enemy At The Gates that made me lose my\u2665\u2665\u2665\u2665\u2665\u2665in laughter.The gun play in this game is kinda terrible compared to the previous game, your best friend will be the grenade launcher you get in Mission 2. Most of the arsenal can be tossed in the trash. But they tried to change and add some new gimmicks to the previous games weapon line up. You can now Akimbo pistols and smg's and throw grenades (hotkeyed to G). Shame most of the weapons you can dual wield are completely useless by the time you get an assault rifle. Speaking of the regular Assault Rifle, on Normal most the enemies take way too much damage for this gun to be practical. Which is a huge deal! Swap this piece of garbage out for the other Heavy Rifles or shotguns at your first convience. Please for the sake of your sanity. Most of the guns have alt fires, some have underslung grenade launchers. Allot of guns have direct upgrades that much them useless after you get the better weapon. Most of the arsenal you get is replaced by like four guns. Two of which are obtained Metroid style from bosses. One of these boss weapons is missable. To compound this, the gun play is \u2665\u2665\u2665\u2665ing terrible. Aside from the explosive weapons and the sniper rifles\/dmr's, most of the arsenal you get is really \u2665\u2665\u2665\u2665ing boring to use. When you hit somebody with a Grenade you can visibly see them be blown apart by the blast. Sometimes you get a really rad death animation of some disembodied legs falling over. Everything else feels lame.The level design itself a maajoorrr step down, only a few times did blowing open walls open new paths. Even then, they weren't even open by me. But by enemies. Compared to 1 where using the rocket launcher liberally made me find paths that wove around chokepoints e;g. The destroyable wall behind the Ultor gunturret on the way to the Sealabs, by an elevator and how it leads to a secret air duct that has special dialogue to overhear and allows you to take enemies off guard. You will be sorely missing such moments in this.They made the Rail Gun once an \u2665\u2665\u2665\u2665ing awesome weapon in 1 into a \u2665\u2665\u2665\u2665ing waste of space. The only time I ever used that thing was to fight a boss. The enemies are boring and uninteresting, and lack that nice contrast to Mars Enviroment that the Blue Altor's soldiers had. And blend in with the enviroment. The bosses and processed enemies are the only interest enemies that I think stand out. The vehicle sections in this game compared to the first, go on for wayyyy too long. Experience them for yourself.Most of the bosses in this game are okay. Except for a couple e.g; the first fight with Repta, and the \u2665\u2665\u2665\u2665ing mess that is the final boss. The final boss is against a two stage enemy, that whittles your health down to one bar which eventually becomes a Quake 3 railgun 1v1 deathmatch. Except somebody took a \u2665\u2665\u2665\u2665ing hammer to your own Railgun. So fyi, Use the WASP and Grenade launcher. Thank god the health kits and grenades respawn. All in all, this game becomes a slog against unrememberable goons. Against unrememborable bosses. With lackluster weapons. Decent music. Subpar level design. Combined with a very short and almost schitzoprenic paced single player and no online multiplayer this game isn't even worth 15$ AUD. I played it only for the historical value.. didn't bother to finish\/10An FPS with no a single redeeming quality. Weapons? Meh. Sounds? Meh. Controls? Clunky.Gunplay? As basic as it gets.Levels? Bottom of the barrel.. Today we blur the lines between tragedy and comedy.. This game is rough. It's clear that it doesn't have the love and attention that Volition Developers right from the word Go. The menu might lul you into thinking that it's pretty cool aesthetic wise, this is a facade.The game drops you into Earth instead of Mars. Into some sort of Soviet-esque, Diesel Punk style dystopian dictatorship called the CommonWealth, ruled by Victor Sopot who you will hear everywhere due to ever present propaganda. Some people would consider the location change a step down, I would reluctantly agree. I only remember two level's where I distinctly remember being impressed by the level's aesthetics.Victor Sopot is probably one of the best parts about this game, and his dead. IS. \u2665\u2665\u2665\u2665ING. AWESOME. But really doesn't contribute all that much to the grand scheme of the game, as he's a Disc 1 villain.After killing Victor a majority of your team turn on you, intending to run the Commonwealth. Before they do this, they help you in several missions. Most of them having a Star voice actor. Which is pretty neat. However all of them are pretty boring with a couple exceptions.At that point the game storyline wise turns into a massive\u2665\u2665\u2665\u2665\u2665\u2665show, characters that should be elsewhere suddenly appear without rythme or reason. Or real impact. It's very subpar. However there are a few not so subtle references to Enemy At The Gates that made me lose my\u2665\u2665\u2665\u2665\u2665\u2665in laughter.The gun play in this game is kinda terrible compared to the previous game, your best friend will be the grenade launcher you get in Mission 2. Most of the arsenal can be tossed in the trash. But they tried to change and add some new gimmicks to the previous games weapon line up. You can now Akimbo pistols and smg's and throw grenades (hotkeyed to G). Shame most of the weapons you can dual wield are completely useless by the time you get an assault rifle. Speaking of the regular Assault Rifle, on Normal most the enemies take way too much damage for this gun to be practical. Which is a huge deal! Swap this piece of garbage out for the other Heavy Rifles or shotguns at your first convience. Please for the sake of your sanity. Most of the guns have alt fires, some have underslung grenade launchers. Allot of guns have direct upgrades that much them useless after you get the better weapon. Most of the arsenal you get is replaced by like four guns. Two of which are obtained Metroid style from bosses. One of these boss weapons is missable. To compound this, the gun play is \u2665\u2665\u2665\u2665ing terrible. Aside from the explosive weapons and the sniper rifles\/dmr's, most of the arsenal you get is really \u2665\u2665\u2665\u2665ing boring to use. When you hit somebody with a Grenade you can visibly see them be blown apart by the blast. Sometimes you get a really rad death animation of some disembodied legs falling over. Everything else feels lame.The level design itself a maajoorrr step down, only a few times did blowing open walls open new paths. Even then, they weren't even open by me. But by enemies. Compared to 1 where using the rocket launcher liberally made me find paths that wove around chokepoints e;g. The destroyable wall behind the Ultor gunturret on the way to the Sealabs, by an elevator and how it leads to a secret air duct that has special dialogue to overhear and allows you to take enemies off guard. You will be sorely missing such moments in this.They made the Rail Gun once an \u2665\u2665\u2665\u2665ing awesome weapon in 1 into a \u2665\u2665\u2665\u2665ing waste of space. The only time I ever used that thing was to fight a boss. The enemies are boring and uninteresting, and lack that nice contrast to Mars Enviroment that the Blue Altor's soldiers had. And blend in with the enviroment. The bosses and processed enemies are the only interest enemies that I think stand out. The vehicle sections in this game compared to the first, go on for wayyyy too long. Experience them for yourself.Most of the bosses in this game are okay. Except for a couple e.g; the first fight with Repta, and the \u2665\u2665\u2665\u2665ing mess that is the final boss. The final boss is against a two stage enemy, that whittles your health down to one bar which eventually becomes a Quake 3 railgun 1v1 deathmatch. Except somebody took a \u2665\u2665\u2665\u2665ing hammer to your own Railgun. So fyi, Use the WASP and Grenade launcher. Thank god the health kits and grenades respawn. All in all, this game becomes a slog against unrememberable goons. Against unrememborable bosses. With lackluster weapons. Decent music. Subpar level design. Combined with a very short and almost schitzoprenic paced single player and no online multiplayer this game isn't even worth 15$ AUD. I played it only for the historical value.. Today we blur the lines between tragedy and comedy.

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