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Crest - An Indirect God Sim Free Download [Patch]

Updated: Mar 16, 2020





















































About This Game Welcome to Crest, a unique take on the traditional god sim, where your word is gospel. Control and guide your followers by issuing commandments written in an evolving pictographic language.How these commandments are interpreted and remembered is not set in stone. What you communicate and what experiences your followers have with the environment is the basis for their religion. Over time, commandments can develop different associations and completely change their meaning. After all, your followers still have free will and will sometimes do what they think is best for them, regardless of what you had in mind.The consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment, your people's beliefs and their feelings about you. Will they love, respect or fear you?Key FeaturesCreate your own religion, nurture your followers and observe how they evolve, or die, as a result of your decisions - including the unintended consequences of your commands! Sandbox-style gameplay: Oversee a world where weather, vegetation, mineral deposits, drought and animal behavior will create surprisesWeave your own stories through trial and error. The history of your people will be chronicled and presented to you at the end of your vigil using the in-game storybuilder.Progress by unlocking new words, increasing the complexity of your commandmentsCustomize the difficulty of your games with various amounts of resources, animals, islands and overall island qualityBuilt-in Twitch support: When you live-stream the game on Twitch, your viewers can join your cities and vote on commandments to help or disrupt your godly plansSettingCrest is an Afrofuturist game that re-imagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.Progression and LosingCrest is a game about surviving and you can never win the game, only survive and experience an interesting journey. Its focus is on replayability. Every new world you start is unique and will write its own stories. If all your followers die, that world is gone forever. However, you will still be able to view the legacy of your previous worlds. As long as your people live you can continue playing and further shape your own history by creating more and more complex commandments with newly unlocked words. b4d347fde0 Title: Crest - an indirect god simGenre: Casual, Indie, Simulation, StrategyDeveloper:Eat Create SleepPublisher:Eat Create SleepRelease Date: 8 Mar, 2018 Crest - An Indirect God Sim Free Download [Patch] crest - an indirect god sim download. (pc) crest an indirect god sim. crest and indirect god sim. crest - an indirect god sim wiki. crest an indirect god sim trainer. crest an indirect god sim gameplay. crest - an indirect god sim download. crest an indirect god sim. crest - an indirect god sim wiki. crest - an indirect god sim скачать. crest an indirect god sim review. crest an indirect god sim trainer. crest - an indirect god sim скачать. crest and indirect god sim. crest an indirect god sim gameplay. crest an indirect god sim. (pc) crest an indirect god sim. crest an indirect god sim review unless the dev pulls off a miracle before they abandon it then its not worth your time.. TLDR; the design leads to a frustrating and disheartening experience despite the interesting ideas.I only played the game for 2 hours, so perhaps some of these problems aren't as bad later on or in a different mode, but here's what made me stop enjoying it:First problem: The events of the game are very divorced from the actions the player takes, meaning there is no feeling of satisfaction from making a good choice. On top of that, the clear, quest-style method for gaining research points really doesn't mesh well with that indirect nature - it took me over half an hour to go from 7\/8 to 8\/8 bushes planted, with most of my commandments going into 'pick berries'.Second problem: There are really only 4 different types of 'nouns' - food, terrain, ores and people - and only 2-3 of the verbs are relevant to the groups other than people (why would people near lions specifically attack\/not-attack people near hyenas?), meaning the core gameplay gets boring pretty fast.Third problem: it really sucks to be put into a perfect, beautiful world with no war and no problems, be given the task of keeping people with emotions and needs and autonomy safe and happy, and then slowly see the resources stripped bare, people hating and destroying things and eventually fighting among themselves, while feeling like it's both your fault and the nature of the game.The core idea is interesting, but it doesn't fit with the game it's in, like bacon in a cake. I think if perhaps it was set up more like a puzzle game - with a dysfunctional country that you have to 'fix' through the commands - it would work a lot better. Dev Blog #159 - Let it Snow: Wait, what? Snow? In Crest?! Yes! This week has been all about water, in its liquid as well as in its solid form. Community. Relaunch - 13th December: Hello everyone!Our relaunch build goes live on the 13th December. You've already seen what's to come in the public test build but the relaunch version will be more stable and polished. You need to be aware of that the relaunch version will overwrite the 1.0 version here on Steam, so old saves will break. We wish we could've done it smoother for you, but when you see all the new stuff I think you agree it was worth it.Please help us signal boost the announcement on social media and if you think we deserve it; leave a positive review here on Steam. Every little bit helps, thank you!//Martin & The ECS Team. Patch Postponed to 13th February: Hello all,Some of the bugs you found was trickier to fix than we thought, we have to spend 2 more weeks on the problem. We apologise for the delay, but we felt we'd rather give you a definitive patch instead of a few small ones.. Dev Blog #158 - Back to bug squashing: Before the Community Module is after the Community Module - after some stressful days of panicking, we return to squashing bugs in a more relaxed manner. This week we go a bit more into the specific problems we encountered while doing so. Community. Crest OST - Now THRICE As Long With 14 New Songs!: We've updated our OST with 14 new songs, bringing it to a total playtime of 49:08! This is more than triple the playtime it had before and beside the new songs composed by Tuomas Nikkinen, the OST now includes all the beloved trailer songs as well.If you already own the OST, the update is completely free of charge and Steam should automatically download the new songs. http://store.steampowered.com/app/386570/Crest__Original_Soundtrack. Launch Date Announcement!: What a rollercoaster the past few years have been! We're super excited though to finally announce the launch date for Crest, which will be on March 8th 2018!We've been very busy the past months and below you can see all the updates, which are going to be in the release build. Right now we're polishing & balancing everything to get it as smooth as possible until launch.Crest is a game that is never truly finished and we want to keep expanding the game with your ideas for as long as possible after launch. In order to do so we need a little bit of help from you. We've put together a list on how you could support Crest: Support Crest[eatcreatesleep.net]Now for the waaay too long list of the coming gameplay updates. Bear in mind that the list does not include any technical updates or fixes and focuses on the new gameplay changes only. Enjoy the read & thanks for being a part of our Community. <3Nature. Dev Blog #165 - Debugging, Debugging & Debugging: This week all our programmers gathered together to take apart Crest's code piece by piece to find what's causing the random crashes. We finally did! But the journey there was rather adventurous as you'll find out below.Community

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