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Citalis Full Crack [Xforce]

Updated: Mar 16, 2020





















































About This Game Citalis is a fast paced, arcade like city simulation game where you must manage your city and businesses to make a profit and avoid bankruptcy at all costs.Using Commercial, Residential and Park districts you must balance all the core aspects of a happy and successful city - such as building businesses, housing, maintaining roads, monitoring water levels and ensuring the city remains beautiful at all times. But beware, if your city becomes unhappy your businesses will start partaking in criminal activity leading them to be shut down. Failure to monitor water levels may lead to a drought to stop the city functioning properly or a flood to destroy housing, landscaping and roads.Now with 3 new target modes to challenge different aspects of your city building!FeaturesUnlimited city building4 separate target modes with your highscores40 different blocks with over 700 combinations of buildingMoveable UI elements to fit your screen resolution in any way you wantNo limit on number of districts - create cities spanning thousands of blocks! 7aa9394dea Title: CitalisGenre: Casual, Indie, SimulationDeveloper:Matt HooperPublisher:Sometimes YouRelease Date: 3 Nov, 2016 Citalis Full Crack [Xforce] Pros:* CheapCons:* Confusing tutorial* Boring gameplaySummary:Not even worth your time.Rating:1\/10. It's only really worth about 3 or so dollars, as after a bit it becomes a lot like a mobile game. Still, got more out of it than I put in.. Simple concept, very limited options in term of gameplay and quite repetitive. You'll get around 1-2 hours of fun for about 1,50\u20ac so you can decide if it's worth it, I certenly enjoyed it and hope for a little more variation in future versions.. Pretty steep learning curve, and not very forgiving--be prepared to go bankrupt 20 times in the hour it takes you to get the hang of this game (Protip: You can't demolish buildings. Make zero mistakes when building). The tutorial doesn't really explain much and there's nothing stopping you from spending money you don't have and immediately going bankrupt. Similar games simply tell you that you can't afford it, and don't allow you to purchase the thing. The UI isn't super intuitive--there are mysterious buttons and coloured bars that fill up and I couldn't tell when a loan payment was due. They don't explain the 'days' mechanic at all, and I learned on my own that building houses in a 'park' district, severely diminishes it's purpose (by like 90%), but I hadn't realized that until I had filled up half of the district with houses. Again, you can't demolish buildings. Ended up finally paying back the $10M, and what do you get? Font that reads "You Win" and the option to stop playing, or keep playing. Not sure what I expected, but I'm still a little disappointed. Confetti maybe? An original artpiece?It really feels like an unfinished (or at least unpolished) game, but it has a great deal of potential. A buck fifty was about right for this I guess. I got 3 hours out of it. That's 50 cents per hour of entertainment--and that's if they don't add anything else to it like additional goals or upgradable housing or new park modules, which they should totally do.. Although it may be an extremely simple game I think Citalis greatly encourages the development of new and creative indie games. Seeing tsuccessful games like this, that can be developed relatively simply gives others the idea that they too can create a game. Its \u00a31.59 and definately worth it so why not support small indie developers like this.. Citalis is a novel approach to citybuilding without the need for positioning, roads, etc. This can work. Citalis falls flat though; It has boring mechanics like the arbitrary need for "beauty" and water - which are not resources, they're build-it-once and forget. And it has pointlessly punishing mechanics like the need to "lock" a water resevoir before it overflows, when the water is never consumed so it's just a little mini-game while it builds. The lack of interesting game mechanics result in a tedious and boring game.Furthermore, once you reach a certain level of success, the game does not push you to build a bigger city. The loan payments, the only way to lose the game, cap at $12,000, which means that building a city bigger than that will guarantee the win if you wait about ten minutes.Citalis could have been so much more - the idea is okay, but the execution falls flat. I bought it after it was recommended by Extra Credits, and it wasn't worth it at all.. Burned my brain on hardcore mode to get highest score possible. Better than meth. 10\/10. Citalis is a simplified citybuilder\/manager and very repetitive game that you can get the hang of in about 10-15 mins. After failing about 5 cities by floods or draughts, or going bankrupt by crime you see what works and what doesn't and you're good to go. With that tactic you will be able to finish each scenario by just building each commercial building to the max, wait until you got more money, repeat from the beginning, and that's basically the whole game.There is not enough variation in the gameplay and the music is very monotone. Don't get me wrong, I enjoy Kevin MacLeod a lot but there's only one song and it's constantly on repeat. Ofcourse you can turn off the music and put on your own.There are also a few minor flaws like for example you can't rotate your view, which is very annoying because if you have a row of high rise buildings on the front tiles it's very hard to see what you build behind them. I know you can set the transparancy for each individual building but it's so annoying, you should be able to turn it on or off for all the buildings with one key. Shortcuts are not customizable which isn't a huge problem for a game like this but still a minor annoyance since they're not very logically.The clicking sometimes doesnt work precise enough. If you want to select a tile there's a very specific area you have to click to open the menu of said tile, sometimes if you missclick a few times and you're too late you will cause a flood which could have been avoided if the clicking was more accurate.You should also be able to play with larger districts, maybe as a "sandbox" mode or something because the city will be full in about 30-45 mins of gametime depending on your speed and then there's nothing left to do except wait for your end goal.I'm very sure this game has a potential to achieve more and I hope the dev keeps updating and makes a few fixes here and there.To summarize;Pros:- Very cheap- Nice graphics- Good conceptCons:- Very monotone- Too easy once you get the hang of itOverall it's very much worth the price. For 5\u20ac this would be too expensive but for 1,5\u20ac (at current 25% sale) it is definitely worth it.. This games pretty fun for a couple hours. It's incredibly simple, though. You have to manage your towns happiness by making\/upgrading your businesses, building more and more houses, keeping your water supply high enough, and having "Beauty".Beauty is where I think the game fails. All you do is buy a park district and fill that thing up with trees whenever you need more beauty. There's no strategy or anything, it's just incredibly tedious.Still, the games worth the low cost to play it for a couple hours then never touch it again.. This game's content is quite limited...Basically after the tutorial, there is not much to explore for player.Personally, not my type.

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